The Hunt
A monster moves through game regions toward anonymous player traces. It is slow, persistent, and governed by server-side rules.
A slow asynchronous hunt on a real map. Leave a foreground trace when you choose, watch the distance, use your tools carefully, and survive until the signal goes quiet.
A monster moves through game regions toward anonymous player traces. It is slow, persistent, and governed by server-side rules.
You decide when to update your trace. The backend uses privacy-preserving coarse positions for public gameplay displays.
Distance warnings, cooldowns, leaderboards, and tools such as Night Veil create pressure without exposing exact private coordinates.